All you need now is a guide like mine to get you started. Do not be fooled though, with every legend in the game you need to put the time and effort into mastering them. Best Volkov Combos and Strings with Axe in BrawlhallaĪzoth is an overall good legend with excellent power and with good speed when using the speed stance which is essential in his kit.Best Rayman Combos and Strings with Axe in Brawlhalla.Best Brynn Combos and Strings with Axe in Brawlhalla.Best Ulgrim Combos and Strings with Axe in Brawlhalla.Best Ragnir Combos and Strings with Axe in Brawlhalla.Best Jhala Combos and Strings with Axe in Brawlhalla.Best Barraza Combos and Strings with Axe in Brawlhalla.Best Xull Combos and Strings with Axe in Brawlhalla.Side Light > Neutral Air > Gravity Cancel > Down Light > Recovery Side Light > Jump > Down Light > Side Air Side Light > Jump > Neutral Air > Jump > Side Air Side Light > Jump > Gravity Cancel > Down Light > Gravity Cancel > (Legend) Neutral (weapon) Sig/Heavy Side Light > Jump > Neutral Air > Jump > (Read) Spot-dodge > Gravity Cancel > Side Light > Jump > Neutral Air > Recovery Side Light > Jump > Down Air > Neutral Air > Down Light Side Light > Down Light > Jump > Recovery Recovery > Recovery > Recovery > Recovery > (Land) > Recovery Side Light > Neutral Air > Jump > Ground Pound Side Light > Jump > Neutral Air > Gravity Cancel > Down Light Possible up to ~180% OTHER GOOD AXE COMBOS AND STRINGS It is used for finishing off opponents or racking up damage. Side Light > Down Light > Chase-dodge-forward-up > (Pivot) > Down Air > Side Air > Down Light > Jump > Side Airĭown Light > Ground Pound > Chase-dodge-up > Recovery Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > (Wait) > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light Side Light > Down Light > Neutral Air > Jump > Recovery > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air Side Light > (Read) Spot-dodge > Down Light > Jump > Ground Pound > Jump > Neutral Air Side Light > Down Light > Neutral Light > Jump > Neutral Air > Jump > Recoveryĭown Light > Jump > Neutral Air > Chase-dodge-up > Neutral Air Side Light > Down Light > Jump > Side Air > Down Air Side Light > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy Side Light > Side Light > Down Light > (Legend) Neutral (weapon) Sig/Heavy Really useful string, be sure to practice it as sometimes it's hard to hit it right. The gP/dAir is used for edgeguarding at the end. You can also use the dAir instead of the ground pound, depending on where your opponent tends to go after the sAir. It deals a huge amount of damage and can give you a good position if you hit it. The extended version of the most basic string.
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